My game Bloom has been reviewed by the online games magazine Thirteen 1 (page 40). According to the review Bloom is too hard and / or fast, and I also seem to remember other people having similar opinions.
This gets me thinking; would there be a way to fix that? Since the game is already released and has sold at least one copy :), I can't really get away with completely changing it (this would also mess up the replays), but perhaps I could add stuff to it that allows people to play it in a way that works better for them? Since we do iterative and collaborative development over at Spell of Play, it seems only natural to me to continue tweaking the game for the benefit of all users.
Indeed I feel very motivated to learn from this experience, and I'll surely try some ideas out. Stay tuned!